Just a few screenshots of a my clip :)
Sunday, 30 October 2011
Crit
Crit
So just finished my crit and got some feedback on my animation. The result of feedback was :
Good;
- Nice music
- Good Colours
- Background looks ace
Bad;
- Bit boring
- Repetitive
- Not many principles of animation
On the basis of this feedback, i will create a secondary action in the background of the video clip. Also, I will use a simple fad out on the ending to finish it off (however the clip will go back to the original scene). This will make it look like its a repeat. I will introduce a ball movement for the secondary action to move around the screen / clip. This will provide other things to look at.
Sunday, 2 October 2011
Rules Of Animation
After researching, i found there were 12 key rules to animation however in this blog entry i will be talking about the key basic 9 rules. The following rules are:
Squash and Stretch
The whole point in the squash and stretch is to give the effect of the weight and flexability. The most commonly used rule this is a bouncing ball effect. In slow motion a ball doesnt stay the same shape, when impacting upon a surface, it will squash the ball and when it realeased from the surface impact it stretches out. (as we can see in this picture.) Even watching videos of slow motion bouncing balls real life, makees you release a ball doesnt stay the same.
- Squash and Stretch
- Anticipation
- Staging
- Slow In and Out
- Arcs
- Secondary action
- Timing
- Exergattion
- Solid Drawing
- Pose to Pose
- Appeal
- Overlapping
Squash and Stretch
The whole point in the squash and stretch is to give the effect of the weight and flexability. The most commonly used rule this is a bouncing ball effect. In slow motion a ball doesnt stay the same shape, when impacting upon a surface, it will squash the ball and when it realeased from the surface impact it stretches out. (as we can see in this picture.) Even watching videos of slow motion bouncing balls real life, makees you release a ball doesnt stay the same.
Anticipation
Anticipation is where you have to try and understand the movement about to happen. The easiest way to understand is simply just by a stickman jumping. Its the movement produces by the body movement such as arm sings and bent legs that make him look like he is going to jump. The following image is a good example however its been taken by a still camera.
Staging
The whole point in staging direct the audiences attention to make the scene seem more important. Characters and scenery are normally used for staging to set the scene. After watching a film called Toy Story, there seem to be a few examples of good staging.
In this scene, Buzz fills up a large part of the screen and the camera is placed at his feet and tilted up to make him dominate the scene. Whilst Woody is very small and is the small and weaker character compared to Buzz.
Slow In and Out
This is where the movement of a body to slow down and speed up in a clip. Slow in and out goes for characters moving from one sudden pose to another.
Arcs
Arcs in quite an easy one to understand. Again the best way to describe arcs is using the ball again. After through a ball, it will always have the same effect of arc-ing down towards the ground after release. Using this effect gives a simple animation aviods the animation just being stiff, when with a simple arc it create a more realistic effect. (picture below)
Secondry Action
This is an action that directly performs of another action. It would be used to increase intrest in the scene. An example might be the facial expression on a character. The body would be expressing the primary action while the expression adds to it.
Timing
Timing gives the effect of motion of an action. You have to have the right time for the right action to happen. Timing refers to the number of drawings or frames for a given action,
Exergation
Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons, exaggeration depends on whether one seeks realism or a particular style, like a caricature or the style of an artist.
Solid Drawing
The effect behind solid drawing is to give the image/animation weight and volume. The 3 basics towards three dimisional shapes are anatomy, weight and balence and light and shadow.
First Impressions Of brief
After looking at the brief, Im looking foward to the project. I think the use of programmes of After Effects is a key factor. Hopefully using After effects will improve my skills and hopefully make more advanced and better animations in the future.
However the one thing, i dislike about the brief is how short we have to do it in. But that could a good thing to get us in to short period deadlines.
However the one thing, i dislike about the brief is how short we have to do it in. But that could a good thing to get us in to short period deadlines.
Brief
In this assignment, you will be exploring the key principles of motion design, you will design three pieces of animation which demonstrate a range of these animation principles. and you will then go on to produce one of these animations as a finished, polished piece.
You will design and storyboard 3 short (20 second) abstract animations which explore different aspects of motion design. For example, you could vary the number of objects which are interacting on the screen from one to many across your three designs. You will develop all three into animatics which test the timing, movement and sound, and you will pitch your research, ideas, storyboard, animatic and mock up of the look and feel to the group and for discussion.
The aim is to produce animation which is abstract and will be made from shapes rather than complex drawings or recognizable objects. Given that the graphic objects are relatively simple drawings, the choice of colour palette and drawing style are important design concerns. Each animatic and animation must have a suitable music or sound track of your choice.
You will research animation/motion principles, generate ideas for animated sequences which apply to these principles, draw storyboards for three sequences, and develop these into animatics with sound.
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